The guild comms are particularly interesting here and you should give them a listen throughout the pull, as they weren't necessarily expecting to get that far considering their previous pulls: No sub-20, sub10, or sub 1% wipes, just a straight 40 > 0! While the previous bosses all took under 20 pulls for Liquid, Zskarn doubled that, keeping the raid's upward difficulty trend going, but in the end also fell to the top US guild, 43 tries in: What happened next was a little bit out of nowhere, as Liquid had gotten the boss down to 20% in one of their previous pulls, but were getting many attempts around the 40% mark for quite some time. ![]() The fight is really impressive visually, as the lava vortexes fill the room and it gets more and more hectic. Method's bed time coincided almost exactly with Liquid's return from their lunch break, and the guild was ready to push Zskarn, and then some. Here's all the guilds that progressed on Rashok in that period, the first true test for the top guilds: Instant Dollars came in a little later and downed the boss, claiming the World 3rd. ![]() Hopefully for them they have the same turn of events as Liquid did on the boss, with two very low % wipes followed by a night's sleep and then a kill. They had even more low % attempts after that, including a 0.8%er, but eventually went to bed without a kill. Method kept pushing, however, and were getting painfully close, with 2% wipe after 2% wipe, then 1%, and then. and then immediately went to bed, following their regular stop time. Method and Echo were really close, with both guilds getting the boss under 5% and then 2% in parallel at one point but, as you may have expected, Echo pulled ahead of the pack and was the second guild to down Rashok. This was peak RWF, as we had many guilds going for the 5/9, while Liquid was pushing for 6, and the progress just kept on coming from all over the place - a stark contrast to the first few days of the race. It was really neck and neck for a while, with all three guilds being in the lead at one point or another. But before the EU guilds could face off (and before Echo even entered Mythic) Liquid woke up, and after their double-sub-1%-wipes in the morning, they just went in there and blasted the boss, claiming the World First within a couple of pulls of starting their raid day.Ī mighty brawl erupted at Rashok, the Elder after that, as quite a few guilds faced off, vying for that World 2nd and access to the next boss, Zskarn. The EU guilds still took quite a bit of time to get into Mythic, with Method starting in the afternoon and Echo in the evening, but both guilds (and FatSharkYes) found themselves at the same boss going head-to-head in the end, clearing the 4/9 requirement very quickly indeed. Echo, Method and FatSharkYes battled it out, and there was plenty more to talk about so let's get started. There are seven encounters available, and your specialization will determine which challenge you'll face.We had a really big and also slightly disappointing day in the RWF, as Liquid cleaned house, but also ran into a severely undertuned boss along the way. There, at Deliverance Point, you'll be able to enter the tower and engage in a challenge meant to test your skills. ![]() Travel to the Broken Isles and reach the Broken Shore from Dalaran. As such, starting on the week of March 29, the Mage Tower will be accessible at any time, no longer tied to the Legion Timewalking Bonus Event. Having heard feedback and seen how it has played out, we agree that a personal skill challenge being available only for a short window of time every few months isn't in the spirit of these types of events. Timeworn Keystones were part of that, and the Mage Tower as well. UPDATE: When we originally developed the Legion Timewalking Bonus Event, we were looking for other fun features from Legion we could add to it. Are you a master of your class? It's time to put your knowledge and skill to the test once more! Now the Tower is open once again, bringing back the excitement with all-new rewards to obtain, and a chance to prove your tenacity. ![]() When first introduced in Legion, the Mage Tower challenged players to conquer unique solo class-specific encounters.
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